Project Realms · Experiment Lab
All projects
Four featured case studies, then the full back catalogue: 15 games, prototypes and tools, each built to learn a different slice of game production.
Featured case studies
Game library
15 of 15 projects shown
-
Personal project · Solo
CombatX
Browser 2D fighting game: four fighters with combos and signature specials, three arenas, CPU opponents at three difficulties, and keyboard or multi-touch controls.
-
Professional work · Studio team
Tilemap
Browser 2D level editor that exports to Phaser, Tiled, JSON and PNG. I built its component and variant system, per-layer Y-sort, layer focus and opacity, the minimap and map templates.
-
Virtual City
GTA-style open city: ride your bicycle between missions through streets full of NPC pedestrians, guided by a minimap and a full-screen map.
-
The Great Fleece
3D stealth heist with click-to-move, guard AI, voiceovers and full cinematic cutscenes via Cinemachine and Timeline.
-
The Dungeon Escape
2D mobile adventure with enemy combat, a gem economy, a shop system and Unity Ads, shipped for Android and PC.
-
Vortex Fighters
3D local fighting game with two-player combat, character movement and fighting-game state systems.
-
Ruins Riddles
Halloween puzzle adventure starring a cat in ancient ruins: ten levels, hidden secrets and a ghost chase finale.
-
AI Robo Car
Autonomous vehicle AI demo covering pathfinding, decision logic and scene-based behaviour testing.
-
Internship prototype
2D Racer
Browser racing prototype with PlayroomKit multiplayer, built fast, tested in the browser and iterated on feedback.
-
Internship prototype
Escape The Infected
Survival action prototype with tense encounters, infected AI pressure and resource play.
-
Internship prototype
Roguelike Prototype
Procedural combat loop with run-based progression, enemy scaling and challenge pacing experiments.
-
Internship prototype
Tic Tac Toe
Turn-based logic classic with clean state handling and a simple, readable interface.
-
Course project · Code Monkey
Kitchen Chaos
Cooking simulation with ingredient flow, order timers and delivery pressure; clean-architecture practice (events, state, SOLID).
-
Fruit Saga
Casual 2D collectathon with medals, traps and custom audio, built for both PC and Android.
-
Space Shooter
Arcade wave shooter with weapon pickups and escalating enemy patterns. The project that started it all.
No projects match this filter.
Like what you see?
I'm open to game development roles, freelance projects and collaborations, in Pakistan or remote.